Wizards of the Coast releases Zendikar as a free D&D setting, designer releases Planetary Reign as free print-and-play, Stonemaier Games plans village-building legacy board game, and not even the Id Software team can beat Doom in the hardest difficulty.
Magic: The Gathering and Dungeons & Dragons meet at last
If you own or even flipped through a copy of The Art of Magic: The Gathering—Zendikar by James Wyatt, you probably felt it could just be another D&D campaign setting. The folks at Wizards of the Coast probably felt the same way, because they just released, for free, a 38-page PDF called Plane Shift: Zendikar. adapting the M:tG realm into D&D 5th edition. Also written by James Wyatt, the supplement describes the World, races, and monsters of Zendikar, translating them in the familiar D&D supplement format.
You don’t need a copy of The Art of Magic: The Gathering—Zendikar to use Plane Shift: Zendikar although it surely helps. You also won’t be able to use the setting in D&D Organized Play events.
Source: Wizards of the Coast
The board game Planetary Reign is now available for free as print-and-play
Designer Serge Dinatale didn’t quite achieved his goal of funding Planetary Reign last year through Kickstarter. Fortunately for those who wanted a copy of the game, he just released it as a free print-and-play ZIP file on the internet.
Planetary Reign is sci-fi 4X game that promises the complexity of a strategy board game of empire building, space exploration, planet colonization and resource management without the overly complicated rules that such game usually requires. Its look is inspired by video games of the 1980’s and 90’s.
Now, this isn’t a very easy print-and-play title to assemble. Be sure to allocate a good amount of time for this one, or head over Board Game Geek for some discussion regarding exactly how much work you’d need to put into your own copy of Planetary Reign.
Source: Purple Pawn
You’ll soon be able to build your own legacy village with this title from Stonemaier Games
Jamey Stegmaier of Stonemaier Games decided to get into the Legacy-type board game with a different approach. In Charterstone you will build instead of destroy your board game. Through the course of 24 matches, 1–6 players will compete to populate a village, permanently adding buildings and action spaces to the board that will stay available in subsequent matches.
Charterstone is still in early development, but the game will likely have a preorder or Kickstarter campaign before the end of 2016. Stay tuned.
Source: Board Game Geek
Not even the game developers can beat Doom on the hardest setting
The new iteration of the video game Doom has a difficulty level called Ultra-Nightmare, that mixes the previous highest-difficulty, Nightmare, with “permadeath”, which means that if you die, you have to start the game all over again. And nobody at Id Software was able to beat the game that way.
The developers have stated that, when the game releases on May 13, you’ll see Marine helmets marking the spot where your friends died, so you can compete to see who goes further in the Ultra-Nightmare mode of Doom.