Mistborn: House War board game by Crafty Games, Cartoon Network Crossover Crisis by Cryptozoic, Monte Cook’s Cypher System and Margaret Weis Cortex System OGL, and Facepunch Studios introduces (and locks) female avatars in Rust.
Crafty Games prepares crowdfunding of board game set in the Mistborn universe
The board game takes place during the later days of the Final Empire, with the Noble Houses front and center in this game of intrigue and politics. 3–5 players must cooperate to solve myriad problems facing the Empire, from environmental and social turmoil to political strife and outright rebellion and even stave off Kelsier and his gang of revolutionaries thieves. At the same time, you’ll compete to become the most powerful House in the land by currying the favor of the almighty Lord Ruler.
The game is designed by Kevin Wilson and, as with the RPG that is also by Crafty Games, Mistborn: House War has the blessings of the novel series author, Brandon Sanderson himself, who said he play-tested the game and thinks you’re going to enjoy it.
Cryptozoic releases Cartoon Network Crossover Crisis Deck-Building Game
If you read comic books as much as I do, you’re probably aware of a gigantic crossover event that happened in 2014 with pretty much every Cartoon Network original licenses that IDW Publishing has called “Super Secret Crisis War!”.
Yesterday, Cryptozoic Entertainment released the deck-building game CN Crossover Crisis, which is pretty much that in card game form. Cartoon Network’s mischievous nemeses are loose and it’s up to the players to stop them. Play as beloved heroes from Adventure Time, The Amazing World of Gumball, Clarence, Courage the Cowardly Dog, Dexter’s Laboratory, Johnny Bravo, Regular Show, Samurai Jack, and Steven Universe to take them down.
The game uses the Cerberus Engine that also powers all the DC Comics, Lord of the Rings, Street Fighter, Naruto, and NHL Power Play games, so they are compatible. You know… in case you don’t think CN Crossover Crisis is weird enough.
Source: Criptozoic Entertainment
Two more companies will allow their RPG systems to be used by third-parties
Monte Cook Games and Margaret Weis Productions are planning licenses to be used by anyone who want to make and sell RPGs using their proprietary engines: the Cypher System and the Cortex System, respectively. They’ll be working with DriveThruRPG to set up special online storefronts not unlike what Wizards of the Coast has with their Dungeon Masters Guild — a place where you can lawfully sell supplements, adventures, and settings using the D&D OGL.
This new license by Margaret Weis Productions will replace the existing agreements for Cortex Plus.
It’s not clear yet if the upcoming licenses by Margaret Weis Productions and Monte Cook Games will also allow third-parties to use their settings. We’ll know more in the North American spring, when it’s expected they’ll roll out their hosted licenses.
Source: Purple Pawn
The video game Rust made some people angry (again) this time by randomly assigning gender
A little over a year ago, the multiplayer survival sandbox made the headlines by randomly assigning skin and hair color to their players’ avatars. Now, with the addition of female models, Rust randomly assigns gender in the same fashion. Such characteristics are locked to your SteamID, which means you can’t change them.
Rust’s lead developer Garry Newman wrote about the company’s rationale and players’ reactions both in the company blog and in an article for The Guardian. He says “Rust is not a game about identity.” it’s about survival, “starvation, dehydration, radiation, exposure and bear attacks.” He ends by stating “We don’t believe that letting you choose your race and gender would improve the game.” on the contrary: such randomness makes “the social aspects of the game much more interesting.”
His whole response is at the same time thoughtful and witty, but it’s too long to reproduce here. I recommend you follow the links in the shownotes to read it. It’s really good.
This episode was brought to you by Onyx Path Publishing.