It’s in the cards (Gamerati News Update)

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Hello, Marcelo here. It’s the 25th of February, 2017. Let’s review the top 5 game news of the week here on Gamerati News Update.


Games Workshop adds another big box to the revived Warhammer Quest series.

Warhammer Quest was a 1995 board game by Games Workshop that inhabited that weird space between a board game and an RPG. It shared the space with such games as TSR’s New Easy to Master D&D and Milton Bradley’s HeroQuest.

It’s like an RPG because one of the players acts as the Dungeon Master while the others control individual figurines and fight the traps and monsters that the DM thrusts upon them. If you ever played Fantasy Flight’s Descent: Journeys in the Dark, you’re familiar with the general mechanics.

Games Workshop has brought the series back last year with Silver Tower and now has opened pre-orders to Shadows Over Hammerhal. Designed for 2-5 players, it’s set in — and below — the splendid city of Order, Hammerhal. Up to 4 players can quest in the catacombs and dungeons below the city, while another acts as Gamemaster, setting fiendish obstacles, controlling the antagonists and setting the story. The box comes with 31 miniatures, a 72-page guidebook, a 32-page adventure book for the Gamemaster to use, 18 double-sided board sections, 55 cards, 12 dice and a variety of counters and markers for tracking your heroes as they gain experience and skills under the city of Hammerhal.

The game releases today, 25 February, MSRP $150.

Mage: The Awakening tarot cards are available as print-on-demand from DriveThruRPG.

Onyx Path has announced that, at long last, the Mage Tarot deck is back in print as DriveThruRPG now supports tarot-sized decks, as well as the capability to create tuckboxes. Originally released in 2009 for the first edition of Mage: The Awakening, this deck 78-card Tarot deck serves as a player aid for Mage: The Awakening, for stand-alone use or in conjunction with chronicles and contains lavish, full-color art commissioned specifically for this deck. It includes instructions on standard Tarot readings as well as using the cards as a Storytelling tool for chronicles.

According to Aeclectic Tarot (, the art for Mage: The Awakening Tarot deck was contributed by five artists, including Stephanie Pui-Mun Law who went on to create the Shadowscapes Tarot in 2010 with Barbara Moore.

There’s a link to Mage: The Awakening Tarot-deck at DriveThruRPG in the description below. You can download the rulebook for free or order the cards in a tuckbox for $22.99, which seems to be the usual MSRP for Tarot decks.

I also put there a link to the Shadowscapes Tarot deck in case you’re interested.

Pandemic Legacy Season 2 is revealed.

ICv2 has a photo of one of the boxes for Pandemic Legacy Season 2 they took at New York Toy Fair, where Asmodee as showcasing Z-Man Games’ continuation of the Legacy series for Pandemic promised in 2015.

Pandemic Legacy Season 2 is a sequel, yes, but’s also a standalone game designed by Matt Leacock and Rob Daviau. It’s set 71 years after the plague decimated our species. ICv2 describes the game as follows: “The last fragments of humanity have lived in cities near the seas, on floating ‘haven’ stations. But in the past few years, some of the cities have gone dark, and now a small group must venture onto land, not knowing what they’ll find.”

As a Legacy-style game, player action permanently changes the game board, cards, and even pieces, making every session unique and unrepeatable. This bold game design style was kicked off by Hasbro when they published Risk Legacy (hence the name) in 2011, designed by Rob Daviau and Chris Dupuis. It’s a niche thing with less than a dozen Legacy board games published so far.

Pandemic Legacy Season 2 plays 2–4 people, MSRP is $79.99 and release is expected in the third quarter of the year.

Future Halo games by 343 Industries will have split-screen.

This is very good news for a lot of Halo fans who loudly complained when 343 Industries and Microsoft announced Halo 5, released in 2015, wouldn’t have split-screen coop or competitive play.

Earlier this week in Las Vegas 343 Industries head Bonnie Ross announced Halo FPS titles will “always have split-screen going forward”. She went so far as to say that it was a mistake not having split-screen on Halo 5 and that the company had learned a painful lesson.

It’s personally a relief to hear that. You see, the only Halo game I played by myself was the original title when it came out for iMacs in 2003. All other Halo FPS titles I experienced with my spouse and never even played them by myself. So it was a big let down to us when Halo 5 released without split-screen, so much so that we never played it and probably never will. But we will pick up the series again with the next Halo — if 343 Industries makes good on their promise.

I’m wrapping up this Gamerati News Update with a shameless plug to my other project with Gamerati: the podcast The Curators has just released a new episode.

The Curators is a 30-minute-ish podcast that I record with Joey Turco — you might know Joey from many, many of Gamerati’s streams through ( by the way). Every two weeks in the podcast we talk about a couple of cool Kickstarter game projects you might’ve not heard about for the first half of the show; on the second half, I interview a game designer about their upcoming game on Kickstarter.

In the episode released this past week, Joey and I talk about Necroboomicon, the expansion to Two Rooms and a Boom (a party game that requires 2,500 people to play) and 3D laser cut terrain pieces for Catan. In the interview segment I talk with Andrew Medeiros about the themes you’ll find in the RPG The Watch that he wrote with Anna Kreider. The Watch is a military drama RPG that delivers action and adventure from a different point of view and a little bit of social commentary.

I always have a lot of fun recording the podcast and I think you’ll like it too. You can find it at, on iTunes, Google Play, and Stitcher.

Thanks for watching Gamerati News Update, your weekly dip into what’s up in the world of games and gaming. A transcript of this show can be found at

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