Hello, Gamerati! Marcelo here. It’s the 04th of March, 2017. It’s time to review the top 5 game news of the week here on Gamerati News Update.
Purple Pawn had the chance to photograph Magic: The Gathering Archenemy Nicol Bolas at Toy Fair.
Archenemy is a 3 against 1 format of play that includes a deck of scheme cards. Every round the solo planeswalker turns one up and it gives him or her advantages against the three other players who are trying to destroy this evil planeswalker — who, in the case of this boxed set, is Nicol Bolas, the Forever Serpent, the most powerful of the five Elder Dragons to have survived the Dragon War.
Archenemy Nicol Bolas comes with four 60-card decks, 20 completely new scheme cards, and a very cool double-wheeled life counter for archenemy. Release date is set for 16 June. MSRP is $59.99.
Fantasy Grounds teases the core rules pack for Pathfinder.
SmiteWorks is in the final push for the first batch of official Pathfinder Roleplaying Game releases for Fantasy Grounds. The first release is going to be a core rules pack that includes all of Pathfinder Core Rulebook as data elements, a custom theme, desktop decals, and player portraits, all in a neat reference manual format.
You can also expect a Bestiary 1 release that features stats, images, and tokens for all the monsters in the Bestiary, custom decals and the Universal Monster Rules from the book. The monsters include all spells and abilities preloaded to make running encounters with them a real breeze.
For the Game Master at least. Adventure Paths are also promised for Fantasy Grounds by assorted developers with Kingmaker and Rise of the Runelords first and second books to be released with Pathfinder core rules pack. We’ll let you know the moment we have a release date and MSRP. Stay tuned!
Stefan Kopinski lands the position of Senior Artist at CMON Limited.
In a marketplace that mainly operates with freelancers, it’s rare news when a gaming company hires a game designer or artist. Stefan Kopinski’s hire as Senior Artist at CMON is one of such rare events.
Stefan frequently worked with the company previously known as CoolMiniOrNot in the last three years. You can see his art in The Others (his first work with them) and, most recently, Zombicide: The Black Blague Special Guest Box. He also worked for Games Workshop in Lost Patrol and for Modiphius in Mutant Chronicles: Siege of the Citadel, amongst others.
CMON has teased we’ll see Stefan’s next projects with the company at GAMA Trade Show 2017 in Las Vegas two weeks from now.
You’ll soon be able to purchase PC games on Twitch through your favorite streamer channel.
Twitch will start putting a “buy” button on select games during their streaming on the platform. The streamer is promised a 5% cut and the creator of the game gets 70%. Moreover, if you buy a game through the platform you’ll also get Twitch-specific items, such as emotes, badges, and even Bits (or Twitch currency).
Some big and small companies have already signed with the new service, including Ubisoft, Telltale, Paradox, and tinyBuild, amongst others. The website The Verge points out that the publishers of the most popular games on Twitch (League of Legends, Dota 2, and Counter Strike: Global Offensive) are absent from that inicial list, but things might change after the program goes into full effect.
The most popular streamers on Twitch already eventually land deals with game publishers to stream their games, so this extra push by Twitch itself might make even more people kinda professional streamers?
Microsoft is experimenting with a channel for independent game designers to create and publish on Xbox marketplace.
It’s called Xbox Live Creators Program and it’s different from the current program, ID@Xbox. Presently, if you want to create and publish a game at Xbox Live, you either have to be part of an already stablished developer or publisher or apply for self-publishing rights and be part of the indie game program. With Xbox Live Creators you don’t have to do any of that, and simply purchase the special edition Xbox One dev kit and start making your game to be published on Xbox Live.
But there are some caveats. Your game must be a Universal Windows App so that it can also run on Windows 10, Microsoft can pull your game if it has “harmful or inappropriate content”, to get into the program you have to pay a one-time fee that can vary from $20 to $100, your game won’t have multiplayer or achievements capabilities, and it’ll be showcased on a separated area of the Xbox Store. Of course, all that changes if you eventually manage to get your game on ID@Xbox program, which will still work as normal.
Xbox Live Creators is still experimental and not open to the general public yet.
This kinda reminds me when Sony had a black Playstation (the first Playstation, two decades ago) that was also a dev kit. That’s why we saw so many tiny developers able to create games for that video game platform. It was almost like capturing lightning in a bottle. Let’s see if Microsoft can do that too.
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